Short But Satisfying
As far as remakes go, Capcom has absolutely been killing it with Resident Evil 2 and 3. While they pay homage to the original games, there is enough new content for them to stand on their own. With Resident Evil 3 however, the question of whether or not this is a good game shouldn’t even be a discussion, it’s actually really good, the question will ultimately be is there enough content to justify its price?
This is a fairly difficult to answer as it will solely depend on the player, because in terms of content, there are two modes, the campaign and competitive multiplayer. No hidden modes, side missions or secret endings, you have one path forward and that’s it. Luckily, the campaign is really enjoyable and can be optimized for speedrunning. The more you play, the more comfortable you become in certain scenarios that may have given you trouble before.
The campaign of Resident Evil 3 is enjoyable. An intense opening sequence does an excellent job of setting the tone for the game and it doesn’t slow down. Most playthroughs can be completed in under five hours and while that is a turnoff for some, it is a fun and frantic romp through a city being ravaged by the outbreak. There is time to explore, but none of the environments visited will ever hold your attention for long.
Players will get to control Jill Valentine and Carlos Olivero throughout the campaign. Both have their own arsenals and their segments differ in tone, with Carlos in particular playing out like an action movie. Through your playthrough, you’ll see familiar faces and there will be moments that tie-up questions about certain events from Resident Evil 2. The narrative itself is nothing to write home about, its typical Resident Evil, but it continues the trend of the remakes being a far more grounded experience than in previous entries.
Gameplay mechanics are practically unchanged from Resident Evil 2. The biggest inclusion is that of a dodge/counter mechanic that if timed perfectly will grant the play a temporary slowdown in which they can punish their target. If that sounds out of place for whatever reason, it’s due to the fact that Resident Evil 3 is far more action oriented than its predecessor.
Ammo, while still a precious commodity, isn’t as scarce as it was in previous titles. You’re implored to explore the surrounding are and engage enemies while you can as there are rewards for playing assertive It’s a far cry from recent RE titles, which always felt like you were scraping by in terms of ammo and throwables.
If you happen to get surrounded, there are environmental hazards in the form of explosive barrels and generators that can clear a path in a hurry. This allows you to conserve ammunition for when things get hairy, like when you’re about to encounter a new enemy type or the Nemesis, who is less of a nuisance than the Tyrant from Resident Evil 2 but still a large threat nonetheless.
Nemesis is no joke, he’s fast, packs a mean haymaker, and is incredibly relentless. Every encounter with him is intense and memorable, it’s just unfortunate that his appearances are rather scarce. The silver lining to all of this is, that like the original, you’re rewarded for downing him. Doing so will grant you special loot, but be warned, just because he is down, does not mean he will disappear or stop pursuing, the effect is only temporary.
Boss encounters with the Nemesis are the best in the series. He is equally relentless in smaller arenas and these are the instances where your dodge timing will be tested. While there are ammo and herbs nearby, getting to them is another story altogether. The Nemesis will require the use of all your weapons and most of your ammunition.
Resident Evil 3 is bundled with a 1v4 asymmetrical multiplayer mode titled Resistance. One player will be the Mastermind, an individual tasked with setting traps and spawning enemies, all with the intent of preventing the survivors from making it to the exit. Its fun, but imbalanced, certain survivors have more useful skills than others and the Mastermind is far more fun to play. There are only four maps at launch, which all tend to feel the same, but the mode is a fun diversion nonetheless.
If you’re a fan of the Resident Evil series, I highly recommend giving Resident Evil 3 a try. The visuals and sound design are fantastic, the Nemesis is a far more imposing figure than the Tyrant, and while the campaign is short, it has high replayability due to route optimization. While the multiplayer leaves a lot to be desired, there is still a lot of fun to be had. Even without multiple endings or side content, Resident Evil 3 is an adventure worth experiencing.