Defining Bloodroots is difficult as the action on screen conflicts with the narrative. This is a really fun game, but a bit unfulfilling from a narrative standpoint. At its core, Bloodroots is a tale of revenge. You will play as Mr. Wolf, who is hellbent on taking down the individuals who left him for dead.
There are three acts in all and each of these culminate in a unique boss fight. The levels that make up each act are set up to emphasize precision and speed. You can only take one hit and as each weapon is limited in regards to its duration, you’ll have to think on the fly to survive. Luckily, everything in the environment is a weapon and as you get comfortable, it becomes easier to identify the best weapons for your current situation, even if it’s a carrot or some other piece of produce.
As you progress through the game, the difficulty will ramp up considerably. Enemies will quickly become more aggressive and their numbers will grow. At this point it will feel like a game of trial and error. You will have to die to progress, which can lead to some considerably frustrating moments. But when you find the right path forward, it ends up feeling very satisfying.
To break up the frequent combat sections, there are moments of platforming, which are hit or miss. The top-down camera angle can make it frustrating when making certain jumps which will result in some cheap deaths. Thankfully, these sections aren’t overly long because trying to navigate them can be a chore. I found these to be harder than any of the combat sections, even those in which you were limited in the weapons available.
Boss fights in Bloodroots are a lot of fun, it’s just unfortunate that there are only three of them. Each feature mechanics unique to the boss and are fairly lengthy. None of these fights felt cheap or unfair, even when there were opportunities to do so, every misstep is going to be on the player. I found myself playing with far more patience because the boss fights feature patterns that can be exploited. They’re challenging but nothing you can’t overcome.
As quickly as the game begins, it ends, which is probably the most disappointing aspect to Bloodroots. The pace is so fast and the ending makes it feel like there should be more, but there isn’t, which will leave some people feeling unfulfilled. It feels as if there is an entire section that is missing because of the abrupt way it ends. There is no fakeout, which was exactly what I was expecting.
With that being said, Bloodroots is definently worth checking out. If you’re into games like Hotline Miami or Katana Zero, this will be right up your alley. The learning curve isn’t steep and the gameplay loop will keep you hooked until its abrupt conclusion. It can be a bit jarring to see goofy over-the-top action complimenting a dark revenge tale, but thats exactly what Bloodroots does. Just remember to keep moving.