Indie Spotlight: Moonlighter

Dream Big.

Moonlighter

Imagine for a moment that you’re a merchant in a videogame.  Doesn’t sound very exciting, but one can’t help but wonder how they go about acquiring some of the rare and exotic wares that line their shelves.  Realistically, it revolves around a barter system in which merchants will trade with other merchants and vendors to acquire goods for their shop.  Sounds boring, if not economically sustainable, but what if shopkeepers work to acquire their gear by other means?  In the upcoming Moonlighter, players will see the world through the eyes of Will, an everyday shopkeeper who happens to moonlight as an explorer.  The loot acquired while exploring the various dungeons will be then be utilized as goods to be sold in Will’s shop.

For whatever reason, this premise has made Moonlighter one of my most anticipated games of the year.  There are tons of dungeon crawlers out on the market with a pixelated art style and gameplay reminiscent of the 2D Legend of Zelda games, but none that allow you to loot and then sell said loot for a profit.  It will feature light rogue-like elements and a unique inventory management system that will not allow the player to loot how they please as eventually they will become encumbered.  You can also utilize the resources that you gather to upgrade weapons and gear at the various shops that populate the village of Rynoka.  Shopkeeper by day and wannabe Hero by night could make for a very interesting dynamic.   It’s a fresh look at an otherwise unappreciated occupation.  Moonlighter is for the day dreamer in all of us who aspire for something more.

It’ll be interesting to see how Moonlighter plays out when it releases for all platforms on May 29th.

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